On Tue, 20 Sep 1994, Rich Skrenta wrote:
> [this would mostly apply to a furture variant of Olympia, so please
> don't base reactions on the g1 status quo]
> I was thinking about how oly combat favors cannon fodder, and how
> it's difficult to make a really tough monster, since even super-high
> attack/defense values are overwhelmed by mobs of peasants.
> I was thinking of adding a fourth value to the combat vector: a weight
> which would provide the basis for choosing attackers instead of head
> count. Thus, it can be thought of as "speed".
> So an (80,80,0,10) noble vs a (80,80,0,20) noble would get half as many
> attacks in, since the opponent is twice as fast.
> Rich Skrenta <firstname.lastname@example.org>