Re: Another combat factor

Tue, 20 Sep 94 15:24:08 EDT

> I was thinking of adding a fourth value to the combat vector: a weight
> which would provide the basis for choosing attackers instead of head
> count. Thus, it can be thought of as "speed".
> So an (80,80,0,10) noble vs a (80,80,0,20) noble would get half as many
> attacks in, since the opponent is twice as fast.

Sounds interesting. Certainly deals with the threat of big-meanie stacks. My
question is: how would the speed be determined? Speed gets faster with
experience? Spells? Study? Luck?

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