Re: Another combat factor
Tue, 20 Sep 94 15:24:08 EDT
> I was thinking of adding a fourth value to the combat vector: a weight
> which would provide the basis for choosing attackers instead of head
> count. Thus, it can be thought of as "speed".
> So an (80,80,0,10) noble vs a (80,80,0,20) noble would get half as many
> attacks in, since the opponent is twice as fast.
Sounds interesting. Certainly deals with the threat of big-meanie stacks. My
question is: how would the speed be determined? Speed gets faster with
experience? Spells? Study? Luck?