I was thinking about how oly combat favors cannon fodder, and how
it's difficult to make a really tough monster, since even super-high
attack/defense values are overwhelmed by mobs of peasants.
I was thinking of adding a fourth value to the combat vector: a weight
which would provide the basis for choosing attackers instead of head
count. Thus, it can be thought of as "speed".
So an (80,80,0,10) noble vs a (80,80,0,20) noble would get half as many
attacks in, since the opponent is twice as fast.
-- Rich Skrenta <firstname.lastname@example.org>