Re: Another combat factor
John Morrow (firstname.lastname@example.org)
Tue, 20 Sep 94 15:20:35 EDT
>This idea is workable, but you must be very careful, lest speed
>dominate. I've seen some roleplaying systems with speed, and the
>effect of superior speed is devastating, far more than increases in
>attack or defense.
This is also true in the Warhammer FRP where you can increase your
number of attacks through character advancement. Number of attacks
is clearly a dominating factor in combat...