Re: Dead Factions

Patrick McLaughlin (pmcl@cts.com)
Sun, 23 Oct 1994 09:39:31 -700 (PDT)

On Sun, 23 Oct 1994, Rich Skrenta wrote:

> > Prisoners should not melt either. This is ground we covered after
> > Jambalaya quit. I was not happy them, on the wrong end of that, and I
> > don't feel that it would be fair in any sense to keep that that way.
> > This allows people to kamikazi factions and then deprive the victor of
> > the possibilities prisoners present.
>
> The problem is that leaving all these prisoners and dead bodies around
> after quits is a hole in my NP system.

Yes, and no. Having people restart is also (sort of) a hole in the NP
system.

> Hmmm. Okay, I've just thought of a wonderfully beautiful solution.
> The real problem with the current scheme of keeping prisoners and
> dead bodies around when the owning player quits is the degradation
> to unsworn status, in the case of prisoners, and the auto-swear to
> the resurrecting priest's faction in the case of dead bodies.
>
> Instead, prisoners could simply become independent, but retain their
> current loyalty. Dead bodies revived without an owner, instead of
> swearing to the priest's faction upon returning to life, could instead
> swear to the independent player. Thus, the difficulty of obtaining
> NP's from prisoners and dead bodies would be unaffected by the owning
> player's QUIT.

I think that would work.


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