Re: Dead Factions

Morton M. Charnley (ac217@detroit.freenet.org)
Sun, 23 Oct 1994 13:24:21 -0400

Sounds like just the ticket to me.

>
>> Prisoners should not melt either. This is ground we covered after
>> Jambalaya quit. I was not happy them, on the wrong end of that, and I
>> don't feel that it would be fair in any sense to keep that that way.
>> This allows people to kamikazi factions and then deprive the victor of
>> the possibilities prisoners present.
>
>The problem is that leaving all these prisoners and dead bodies around
>after quits is a hole in my NP system.
>
>Hmmm. Okay, I've just thought of a wonderfully beautiful solution.
>The real problem with the current scheme of keeping prisoners and
>dead bodies around when the owning player quits is the degradation
>to unsworn status, in the case of prisoners, and the auto-swear to
>the resurrecting priest's faction in the case of dead bodies.
>
>Instead, prisoners could simply become independent, but retain their
>current loyalty. Dead bodies revived without an owner, instead of
>swearing to the priest's faction upon returning to life, could instead
>swear to the independent player. Thus, the difficulty of obtaining
>NP's from prisoners and dead bodies would be unaffected by the owning
>player's QUIT.
>
>--
>Rich Skrenta <skrenta@pbm.com>
>
>

--
Chip Charnley
 ac217@detroit.freenet.org
 ccharnle@ef0424.efhd.ford.com
 My opinions are my own and do not represent anyone but myself.


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