Re: Another combat factor
Patrick McLaughlin (firstname.lastname@example.org)
Tue, 20 Sep 1994 14:57:00 -700 (PDT)
The newbie shield need not protect them from being able to attack
monsters. ANd you might set the "can't be attacked" status to toggle off
at turns = N, or total stack under newbie combat value greaterthan X.
Otherwise, people will recruit a new player to haul a monster stack into
the heartland of someone's empire....
What I've seen work well is that you can attack them--but they are not
effectively reachable. In Oly, that would have to be something like...
all newbies who are _attacked_ (not if they attack) have the defensive
benefit of having a castle.