Re: Another combat factor

Rich Skrenta (skrenta@pbm.com)
Tue, 20 Sep 1994 15:36:35 -0400 (EDT)

> If the goal is to make the tough monsters even tougher, how about giving
> them the 'blessed soldiers' power, ie. each successful hit has only a
> % chance of actually killing it. Make this chance a function of the
> creature's defensive value, 60% at 100 defense, 40% at 200, 30% at 300, etc.

I forgot about my special based blessed bit. This is really another
combat factor. So we can have five values determine combat rating!

(I know you're all groaning, but I actually think this is pretty cool. :-)

Rich's killer dragon:

(attack=500, defense=500, missile=0, speed=3x, 50% hits successful)

> On an old subject, what was the resolution of the discussion about making
> safe haven resources available to newbies?

There was no resolution. My memory is determined by the mailbox
subjects that fit on my screen. :-)

Actually, I like the idea of a personal newbie shieldinstead of a location.
I'd probably do this in g2 instead, and have a number (say, five) of starting
cities. The cities wouldn't be safe havens, but newbies couldn't attack
or be attacked for a little while.

-- 
Rich Skrenta <skrenta@pbm.com>


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