Re: Another combat factor
Patrick McLaughlin (firstname.lastname@example.org)
Tue, 20 Sep 1994 15:01:04 -700 (PDT)
THere's a difference between a combat system being unpredictable--which
one does want--and being uncertain, which people usually want as well.
It's nice to be able to forecast the likely results. It's also really
nice, from a gaming point of view, to have there be a perceptible risk
(not necessarily large) that things will go bad and somethign unpleasant
will be the result.