Re: GIVE permission system

Rich Skrenta (skrenta@pbm.com)
Thu, 6 Oct 1994 17:56:38 -0400 (EDT)

> It's not broken. It's one more offence against realism, but it's not a
> game destroying one. There are ways to deal with the problem.

I hope you're not suggesting submitting 254 DROP orders before every MOVE.

Then someone would make a really big pile of potions, and you'd have
to cover the 175,760 entity-space as well. desJ would, I'm sure, but
I'd have to upgrade to a T1 to keep processing turns...

--
Rich Skrenta <skrenta@pbm.com>


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