Re: Safe Havens, and Garrisons

Patrick McLaughlin (
Sat, 17 Sep 1994 09:16:49 -700 (PDT)

Not implement this?

Hmmm. I suspect that allowing people to create safe havens is do-able.
Especially if you implement any of the safe = safe for new players only
ideas first.

I'd suggest that an issue like this be sent to the Times for a player
poll to see if they approved of the idea, with the understanding that
there would be a turn's notification before it became reality. SO that
people would not be pillaging a city when the garrison showed up.

But I think that most people will agree that the city just letting itself
be pillaged and then having a mob show is not realistic. _Someone_ is
protecting them from the bands of killer rats....

On Sat, 17 Sep 1994, Rich Skrenta wrote:

> > I propose to do away with
> > them entirely and instead place guard units and default garrisons in all
> > cities.
> This is a really fascinating idea. Putting aside the analysis, for the
> moment, I am once again faced with the question "Will I ever be able to
> implement such a thing in g1?" Probably not.
> Perhaps I should just be collecting the various good suggestions
> that come by this list and implement them for the second game.
> --
> Rich Skrenta <>

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