> Another suggestion is to allow research for some skills to be done
> outside a tower.  Forestry can be researched in a forest (or if you
> want to make it harder, in a circle of trees or mallorn grove.)
> Mining can be researched in a mine.  Shipcraft in a boat.  Beastmastery
> in a plains province (or perhaps a cave or lair.)  Stealth and persuasion
> in a city.  Construction in ruins?  These are just off the top of my head.
This would be a big change, perhaps removing the "instant tower" bonus
that new players now start with.  Is this a good idea?
-- Rich Skrenta <skrenta@shadow.com>