Re: Land ownership mechanic

John Sloan (johns@unipalm.co.uk)
Fri, 18 Feb 94 13:16:50 GMT

skrenta@shadow.com wrote :

>Here's what I could do. Instead of getting a full location report from
>each garrison, you get a list of your garrisons, and a play-by-play log
>for all of them as a group. Some sort of "watch for so-and-so" decree
>would need to be added.
>
>5501> decree watch 2342
>5501> decree hostile 3971
>
>Garrisons:
>
> unit where fight castle ruler
> ---- ----- ----- ------ -----
> 4539 cp23 10 iu08 5501
> 7211 cp24 15 iu08 5501
> 2582 cq23 11 iu08 5501
>
>Garrison log:
>
> 5: Garrison [7211] spotted Feasel the Wicked [2342] in Mountain [cp24].
> 8: Garrison [2582] attacks Rocko [3971]!
> 8: We won. Rocko [3971] has been taken prisoner.
>15: Garrison [4539] spotted Feasel the Wicked [2342] in Forest [cp23].
>
>To prevent the empire builders from issuing a WATCH for every entity in
>the game, there would be a 5-10 unit limit. Garrison units aren't smart
>enough to keep track of more people they should be on the lookout for.

I quite like this approach, though the limit seems a little artificial [but
reasonable for game balance reasons]. It requires you to know who to look out
for which is no bad thing.

>--
>Rich Skrenta <skrenta@shadow.com>
>

John.
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