Re: Fame & Glory

Rich Skrenta (
Thu, 20 Aug 1992 19:11 EDT

John Carr:
> Here's a silly idea, instead of limiting the skill families, just make each
> additional skill family tougher to advance in. Whether it be money or
> increased time to advance levels in.

> Also it would make a significant difference on what skill a unit learns
> first. A Warrior-mage would be very good at combat and adequate in Magic,
> but a Mystic Warrior would be great at spells and adequate at combat.

Interesting idea. Solutions which impose limitations instead of hard
limits are usally better, and yours has a nice flavor to it.

I knew there were good ideas lurking out there.

Rich Skrenta <>

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