>I don't see what's silly at all about charging a cash maintenance for
One of the points of the game should be that not every player should
have to have a castle -- that way you can encourage more different
playing style. Thus, I'd prefer that a % of animals die every turn to
charging maintenance for them.
>Maybe that's the key. A beastmaster can only have a limited number of
> beasts in his stack.
That would also be nice, as it would bring noble points into play.