One interesting thing is that they are moving towards the sort of
hierarchical allegance structure that I had advocated in the
design of a space empire game with hundreds of players. I think
they are on the verge of greatness in game design, but on the other
hand some aspects seem to be rather clunky, and the programming "wires"
are sometimes visible and annoying (e.g., it seems that players must
be referenced by numbers.)
I don't think that I'd want them crossposting over here, though, as
the traffic is quite high and I doubt if we could train them to
crosspost only design issues... so don't suggest it to them.
Anyone want to post a in-depth design critique of Olympia? (Now that might
be something to crosspost, if you can stand to get flamed by hundreds
of loyal Olympiaheads.)
-- Michael Hall \"But is it heaven or Las Vegas?" -one of the few lines NASA Ames Research Center\I can make out in the Cocteau Twin's title track song email@example.com \_Heaven_or_Las_Vegas_