Re: Crowded, crowded Provinia

Thomas Hudson (
Fri, 21 Oct 1994 12:24:51 -0400 (EDT)

Scribit David Des Jardins:
> Starting everyone in the same place was the fundamental mistake. It's very
> hard to fix that now. Sorry to be so pessimistic, but there it is. I don't
> see any good solution.

You may have talked about this earlier, but I don't see how starting
everybody in the same place was necessarily a mistake. It was a design
decision that placed an interesting set of constraints on the game.
How is it an unmitigated mistake?

(I'm a computer geek, but I'm not about to call it a "feature".)

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