Re: Crowded, crowded Provinia
Thomas Hudson (firstname.lastname@example.org)
Fri, 21 Oct 1994 12:16:52 -0400 (EDT)
> I'm not surprised. Obviously competition with other players for
> resources is a major limiting factor in faction growth.
> However, recall that something like 165 factions started in the IC on
> turn 1. Provinia has been "crowded" since the beginning of time. Why
> should new players today get a benefit that the original players
> didn't receive? Now, if new factions were being preyed upon by
> established factions in the IC area there might be a reason to start
> an alternate city, but I don't believe that is happening.
> Maybe a reasonable solution would be to consider all the cities within
> 2 month's travel of the IC to be potential start cities. (Call that 8
> provinces or so.) Allow new factions to choose whether they want to
> start in the IC safe haven or in a randomly chosen city within that
> area. That would give new players a choice of some geographical
> spread without dropping them in some distant, valuable area of the
In the current case, though, aren't most of those cities the
center of the Aooine war?
Looking around, though, life in Provinia is turning into much more of
a team game than I expected. Without my allies I'd probably be dead.