o Noble/NP growth
o Uncapped civ levels
> I would suggest that Rich make the cost of buying a noble gradually
> rise as a faction gets more nobles. This was in the alpha-test for a
> while, but the rise in cost was steep and it was abolished. I figure
> that anyone who's already got 10 nobles doesn't need 1 more per 8.
The 1-every-8 policy was chosen before I implemented resurrection.
Can someone suggest a reasonable tapering policy for additional NP's?
This should be done in conjunction with giving new players who join at
this point some additional gold and NP's to help them compete better with
the oldsters. Perhaps also some extra peasants.
Regarding uncapped civ levels, the simplest solution would be to henceforth
limit construction to one type of building per province, with the exception
of towers, which could have a maximum of six. This would have no effect
on construction already begun or completed.
An alternative is to simply cap civ levels at a maximum of 16 or 32.
-- Rich Skrenta <email@example.com>