But I can tell you that I know of at least a few female Oly players.
Don't you read the player list, Barry? <G>
On Mon, 26 Sep 1994, Barry Eynon wrote:
> Gender as it's being discussed here is really just chrome, though I'll
> admit to referring to a number of my characters as female, just for the
> heck of it.
> Sex, on the other hand, is a different matter. (Stop your sniggering).
> The lack of representation of the effect of mating and reproduction on
> behavior, probably the most powerful human drive (being highly selected for
> by evolution) seems to me to be a major blind spot in most fantasy games.
> Where would the Illiad and the Odyssey be without Helen, or the Arthurian
> cycle without Gwenivere?
> I can imagine a number of ways to work it into an Oly-like game. Player
> nobles could marry other player nobles, or take spouses from the general
> population. Presumably a faction would represent an extended family, and
> marriages would have to be between different factions. Children would be
> born after some period of gestation, presumably involving some activity
> restrictions on the woman. Children would become a long-term source of
> noble points, but would have to be raised for some number of years (10?)
> before they could be trained or move by themselves. Their stats would
> presumably be age-dependent. Not all children might turn out to be "noble",
> perhaps a larger proportion of noble-noble unions than noble-common unions.
> Protecting one's family then becomes an important game activity. Killing
> someone's spouse might force a noble to adopt a permanent HOSTILE for the
> perpetrator. Etc.
> If you want to avoid sticky problems like modeling rape, etc. make it that
> sex is always voluntary and occurs only between married people.
> Anyway, these are just some thoughts. I place this in conjunction with the
> fact that, as far as I've noticed, 100% of the players of Oly are male, and
> leave further speculation to the reader.
> Barry Eynon