The problem with Oly I is that it blew up. It wasn't balanced.
(It had other problems, like half of it wasn't documented, but
those weren't flaws in the design.)
I'd suggest touching up Oly I and running it too ("Olympia Classic"),
except I think time has rosied our perception of it.
I'm all for striving towards new, dizzying heights of complexity.
However, the thing has to work, or it will self-destruct on turn 20.
Some of the structural changes made between Oly I and Oly II were
so that the system could be understood and properly tuned.
> Which brings up a question of curiosity? How many of the players
> read this design list? Or what percentage?
There are 46 players on the design list, or about 1/3 of the players.
> Oh, one last thing. When are we going to see a VOTE command. Rich
> can ask a question in the Times, and we can all send in our VOTE on
> the issue.
Votes? I'm a dictator. :-)
-- Rich Skrenta <firstname.lastname@example.org>