Re: Something I Don't Like
Mark W. Oosterveld (email@example.com)
Mon, 12 Sep 1994 18:25:28 +0000
> Adding in my two pence (g);
> Something I thought of was perhaps changing the way movement affects combat -
> maybe make it so that if you ARE moving when attacked, there is a CHANCE that
> you'll get away - perhaps based on a formula like (number of days for move
> *10) = % chance you will be intercepted. This takes into account the fact
> that it's a hell of a lot easier to run away into plains than it is in Big
> Huge Mountains...
> Of course, a minimum "get away" percentage would be good, say 10% no matter
> Comments, anyone?
I like this idea, but modified slightly. The farther you are into the move
(ie: Closer to the destination), the harder you would be to catch. Of course,
you should be catchable from the other end, as well. Hmm..., some sort of
indication as to who is moving towards each location would be needed.