Re: Something I Don't Like
Mon, 12 Sep 94 02:10:02 EDT

Adding in my two pence (g);

Something I thought of was perhaps changing the way movement affects combat -
maybe make it so that if you ARE moving when attacked, there is a CHANCE that
you'll get away - perhaps based on a formula like (number of days for move
*10) = % chance you will be intercepted. This takes into account the fact
that it's a hell of a lot easier to run away into plains than it is in Big
Huge Mountains...

Of course, a minimum "get away" percentage would be good, say 10% no matter

Comments, anyone?

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