> For other things (which I would never do) such as ship stealing, that's
> simple..you needn't wait until person X unstacks, you just repeatedly issue
> stack <ship>
> sail <into the ocean>
I don't understand this well enough to refute it. First of all, you
can't stack with a ship; that doesn't make any sense. Do you mean move
onto the ship? What is the purpose of the unstack order?
Secondly, if you write a long sequence of orders which all fail, such as
then they just all trigger one after another, and all fail, so none of
them have any effect unless the first one does.