Re: Allow GIVE/BUY/etc. across zero time routes?
Benjamin D. Swain Jr. (csc2bds@cabell.vcu.edu)
Sat, 20 Aug 94 11:21:30 EDT
I don't think forcing units to walk around between sub-locs is
critical to game play, but I think that the choices it forces you to
make and their consequences are.
To parrot Tim Whalen:
If it ain't broke; don't fix it.
	Ben
	csc2bds@cabell.vcu.edu
Main Index
 | 
Olympia
 | 
Arena
 | 
PBM FAQ
 | 
Links