Re: Allow GIVE/BUY/etc. across zero time routes?
Benjamin D. Swain Jr. (firstname.lastname@example.org)
Sat, 20 Aug 94 11:21:30 EDT
I don't think forcing units to walk around between sub-locs is
critical to game play, but I think that the choices it forces you to
make and their consequences are.
To parrot Tim Whalen:
If it ain't broke; don't fix it.