Re: Allow GIVE/BUY/etc. across zero time routes?

Benjamin D. Swain Jr. (
Sat, 20 Aug 94 11:21:30 EDT

I don't think forcing units to walk around between sub-locs is
critical to game play, but I think that the choices it forces you to
make and their consequences are.

To parrot Tim Whalen:
If it ain't broke; don't fix it.


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