> Another suggestion is to allow research for some skills to be done
> outside a tower. Forestry can be researched in a forest (or if you
> want to make it harder, in a circle of trees or mallorn grove.)
> Mining can be researched in a mine. Shipcraft in a boat. Beastmastery
> in a plains province (or perhaps a cave or lair.) Stealth and persuasion
> in a city. Construction in ruins? These are just off the top of my head.
This would be a big change, perhaps removing the "instant tower" bonus
that new players now start with. Is this a good idea?
-- Rich Skrenta <firstname.lastname@example.org>