>Here's what I could do. Instead of getting a full location report from
>each garrison, you get a list of your garrisons, and a play-by-play log
>for all of them as a group. Some sort of "watch for so-and-so" decree
>would need to be added.
>5501> decree watch 2342
>5501> decree hostile 3971
> unit where fight castle ruler
> ---- ----- ----- ------ -----
> 4539 cp23 10 iu08 5501
> 7211 cp24 15 iu08 5501
> 2582 cq23 11 iu08 5501
> 5: Garrison  spotted Feasel the Wicked  in Mountain [cp24].
> 8: Garrison  attacks Rocko !
> 8: We won. Rocko  has been taken prisoner.
>15: Garrison  spotted Feasel the Wicked  in Forest [cp23].
>To prevent the empire builders from issuing a WATCH for every entity in
>the game, there would be a 5-10 unit limit. Garrison units aren't smart
>enough to keep track of more people they should be on the lookout for.
I quite like this approach, though the limit seems a little artificial [but
reasonable for game balance reasons]. It requires you to know who to look out
for which is no bad thing.
>Rich Skrenta <firstname.lastname@example.org>