I think a full report will unbalance the game. Information is power,
and this is too much to give. Now I've thought about it I support
gold 'teleportation', though.
I very strongly support garrisons only reporting if something happens
that is noteworthy _to_them_.
> Here's what I could do. Instead of getting a full location report from
> each garrison, you get a list of your garrisons, and a play-by-play log
> for all of them as a group. Some sort of "watch for so-and-so" decree
> would need to be added.
> 5501> decree watch 2342
> 5501> decree hostile 3971
> unit where fight castle ruler
> ---- ----- ----- ------ -----
> 4539 cp23 10 iu08 5501
> 7211 cp24 15 iu08 5501
> 2582 cq23 11 iu08 5501
> Garrison log:
> 5: Garrison  spotted Feasel the Wicked  in Mountain [cp24].
> 8: Garrison  attacks Rocko !
> 8: We won. Rocko  has been taken prisoner.
> 15: Garrison  spotted Feasel the Wicked  in Forest [cp23].
> To prevent the empire builders from issuing a WATCH for every entity in
> the game, there would be a 5-10 unit limit. Garrison units aren't smart
> enough to keep track of more people they should be on the lookout for.
Yes. Yes! This seems great. It makes sense, is worth having,
but is not too unbalancing. Perhaps fewer (1-5) rather than more
(5-10) on the WATCH limit, though.
(thinks while typing)
How about this? Lets keep spying/scouting firmly fixed to nobles.
Garrisons can watch out for real enemies but noone else. However
NOBLES gat a new command, REPORT (or whatever you call it).
REPORT [garrison i.d.]
This takes a day or two and can be applied to a garrison in any
adjacent province. That noble sends a carrier pigeon or something
and gets a full report from that province for that month.
Adjust time it takes, and its range (any province within 2? No, perhaps
not) to balance the power of this ability.
Money is just bureaucracy. Teleport that to save hassle. Information
is power. Make folks work for that.
-- Chris Yearsley firstname.lastname@example.org