>Dan Corrin <email@example.com> writes:
>> In your new game, whoever builds their castles first can take
>> a commanding lead against others. With a strong castle defense
>> and location reports from all the provinces, (assuming a kingdom
>> of radius 5+) it would be nearly impossible to sneak up on the castle,
>> and even more difficult to build one's own castle.
>> I hope that we can catch any problems with this in play-testing...
>Me too. The whole point is to make players be powerful, and hopefully
>to spur some fighting. Does this system make it impossible for newbies
>to get ahead? Can anything be done about it?
I'm not convinced for the need for a _full_ turn report from owned land. If you
get that, players with large empires are likely to suffer from information
overload (I'm getting that a bit already). And as pointed out, it makes it hard
to wander around unnoticed.
But we'll see how it goes.
>Rich Skrenta <firstname.lastname@example.org>