Re: Civilization is back (fwd)
Rich Skrenta (email@example.com)
Mon, 14 Feb 94 9:02:13 EST
Montgomery Box <firstname.lastname@example.org> writes:
> I had an idea that would be great for new players. It would be nice if you
> could make a 'safe' move command, ie. move north only if the province north
> isn't wilderness. If it was wilderness, then abort all other safe move
> commands(or maybe all move commands). This way, a new player could try to
> get to a city rumoured to be about, without going one space per turn, and
> without running the risk of going into the wilderness.
I could implement this, either as something like MOVE CIV ... or SET SAFE_MOVE
or something. But I'm skeptical that anyone would use it. Would anyone else
like this feature?
Rich Skrenta <email@example.com>