Re: combat problem
Rich Skrenta (firstname.lastname@example.org)
Fri, 3 Dec 93 7:48:36 EST
> How about making the mob 'soldiers'? It seems realistic. A whole
> province should be able to come up with a few pugnacious thugs.
> I do feel that 'mobs' should be tougher that just that many peasants.
> T liked the 'hidden noble' idea myself, but if you want to dump it
> perhaps making the mob 'soldiers' is a possible solution.
I could add some soldiers to the peasant groups.... Does anyone
else like this idea?
My goal isn't to make the mobs really hard to overcome, but just to
introduce a bit of friction into the system. A well-armed party *should*
be able to ride across the countryside, plundering and burning villages.
But wimps should get beat up by hordes of beggars.
Rich Skrenta <email@example.com>