Yes, let's leave it as it is. It's a logical way to lay the turn out,
and easy enough to strip out what you want.
I don't think we should _order_ the turns to help electronic
mangling. Order them to make them easy to read.
On another subject ; Ship Movement.
Someone proposed getting round the 'problem' of not knowing where
you're sailing to, thereby sailing into land and getting 'stuck'.
I really think the way we have it now is not only OK, but best.
If you know the terrain, sailing is quick and easy. If you are
exploring, sailing can often take much longer. What is wrong with
Besides, if we allow 'move-to-a-coordinate-far-away' orders,
it seems a bit strange. Your captain is making use of information he
cannot possible posess!
I've been sailing 4 ships, mostly exploring, right from when I
started playing and have found the way things are to be no problem.
Hmmm...I seem to be very 'negative' today; that's the 3rd or 4th
idea I've been against! Sorry folks...nothing personal!
-- Chris Yearsley firstname.lastname@example.org