Re: Skill systems

Rich Skrenta (skrenta@blekko.rt.com)
Sat, 18 Jul 92 18:42:37 EDT

So everyone liked the levels on subskills? My old worker-output
formula was that 1/3 of the effectiveness came from the parent skill,
2/3 from the subskill. There is no difference between assisters
or direct workers for the purposes of this calculation.

The current assist (worker output) breakdown:

10% health
10% loyalty
80% skills

I thought there some some objection to the rated subskills, but maybe
I was just being stupid.

jokhc:
> You don't automatically lose the subskills if the parent gets worse.

I thought this would be a disadvantage, a flaw in my skill dilution
scheme. It's intersting that you see it as a good thing.

> The parent actually has a use once it's subskills are learned (which is
> currently a problem with magic)

Interesting. I hadn't thought of that.

> Additionally, you should be able to try to use 0 level skills

Why? I like the fact that < level 1 isn't usable. Should subskills
come in at a level 1 so they can be usable, or come in at level 0, as
spells do?

--
Rich Skrenta <skrenta@rt.com>  N2QAV


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