Most of the serious players rely on postprocessing to understand
their turn reports. Reading a report for even a few units without
'grep' can be very tedious. This is bad; there are a couple of proposals
to make the turn report better (but that's a different thread).
However, it strikes me that many players are doing all of this WORK 1
stuff unecessarily. If I force that into WORK 14, I don't really see
that they lose anything they're capable of doing now, and the reports
will be 100% better looking.
> > They aren't necessary, since if you want to wait
> > until an event you can just invoke the command with 14 days
> > as an argument and get partial credit when it is
> > interrupted.
> Really ? You mean WAIT conditions are checked daily, not only when a
> command is completed ?
Yes. A satisfied wait will interrupt the currently executing idle
command. And, as far as I know, all commands now deal with benefits
on a day granularity, so you won't have lost anything.
-- Rich Skrenta <firstname.lastname@example.org> N2QAV