Re: Do X for n days

Rich Skrenta (skrenta@blekko.rt.com)
Sat, 18 Jul 92 16:47:22 EDT

> Well, I've perl turn report postprocessors to nicely sort everything
> and summarize all that uninteresting stuff. :-)

Most of the serious players rely on postprocessing to understand
their turn reports. Reading a report for even a few units without
'grep' can be very tedious. This is bad; there are a couple of proposals
to make the turn report better (but that's a different thread).

However, it strikes me that many players are doing all of this WORK 1
stuff unecessarily. If I force that into WORK 14, I don't really see
that they lose anything they're capable of doing now, and the reports
will be 100% better looking.

> > They aren't necessary, since if you want to wait
> > until an event you can just invoke the command with 14 days
> > as an argument and get partial credit when it is
> > interrupted.
>
> Really ? You mean WAIT conditions are checked daily, not only when a
> command is completed ?

Yes. A satisfied wait will interrupt the currently executing idle
command. And, as far as I know, all commands now deal with benefits
on a day granularity, so you won't have lost anything.

-- 
Rich Skrenta <skrenta@rt.com>  N2QAV


Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links