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   | The Olympia Times                                         issue g2-3 |
   | March 4, 1997                                                        |
   |                                                                      |
   | turn 3  146 players                              http://www.pbm.com/ |

Questions, comments, to play: info@pbm.com

Olympia PBEM

* * *

Player-contributed press

We have a new world before us. This unknown, unexplored land mass is just waiting for someone to find all it has in store.

We, The Travelers, are attempting to map this large world, but we can not do it alone. If you would be willing to donate the land portions of your turn to our efforts, we will be collecting that data and sending out maps to our contributitors. ( Meaning: If you help us, we'll help you )

We also collect land claims and lore information.

Send us mail: hc8@g2.pbm.com!


Travelers Warnings: With the massive overcrowing in YellowLeaf, residents are encourage to stay out of marketplaces and the roadways out of town as a mass exodus is likely to occur in the next few months

-- The Travelers [hc8]

Greetings from the Lost Magi. Well, I have not learned much so far Anyone else looking for gates?

-- Lost Magi [qb2]

>From the diary of Oswald Vingt:

I must amend my last entry. Our cartographer has raised the point that apparently the surface of this world is slightly different than I had expected. Some evil plot of the evil users of Wynd'hohs or some such. So, we can keep our assumption of:

Northeast: [bs10] Southwest: [dm78]

being the corners of Provinia remains correct. However, the distance from bs to dm is not 47 as I had calculated, but rather 36. We thus estimate the area of Provinia from 1242 to 2484, or between 12% and 25% of the total area of Olympia.

-- Oswald Vingt [4741]

Three men and one woman stand at the docks, staring out to sea. The worthy captain and his doughty crew await them, for the journey into the great unknown. The men each clasp hands with their companion who will stay behind, knowing they may never lay eyes on him again, at least in this world. Finally, the lady stands before her subject, he who has volunteered to stay behind. He kneels before her and kisses her hand, saddened to know that he soon will no longer be in the presence of such stunning beauty and terrible power. "Goodbye, Lady Peregrine, may the Gods bless your journey and lead you to fairer lands than these." The lady does not answer, but the tears forming in the corners of her gentle eyes tell him all he needs to know. He watches as the lady and her companions board the ship, and stands lonely vigil on the quay as the ship sails with the dawn. Only after the vessel disappears into the mist does the brave soldier turn and join the shifting crowds of the great city. He has his mission, and if he succeeds the glory of his Lady will be known to all in this new world. What greater service could any man ask to perform? This scribe knows not.

-- Asferax [9354]

Hear ye! Hear ye! This is a official message from the Trade-Guild:

The Trade-Guild is a non-political Guild, witch meaning is to serve and protect its members.

Anyone planing to conduct peaceful trading, mining, inn-keeping, beast-collecting or any other kind of decent trading may join.

The trade-guild will deal with anyone that attack or in any other way harass the members of the guild. The least the guild will do is post an wanted-list in the times, with the name, ID and bounty of anyone attacking guild-members.

To avoid mistakes, the members will carry the guild-mark, 'member of the Trade-Guild' (with banner), anyone carrying a guild-mark without being a member will also get their names and ID on our wanted-list.

If we can we shall determine who is responsible for the act, besides the bandit who committed it. If we can determine witch faction that are behind any crime against the guild, we will make that faction pay.

The guild will also provide its members with information. Anyone that want to join the Guild may do so. But the members has a few rules they will have to follow: 1.You shall provide the guild with information. 2.You shall pay your share of any bounty that is collected. 3.You shall not carry the 'member of the Trade-Guild'- mark if you have other intentions than to commit some kind of peaceful trading. An exception to this is hunting and killing bandits listed on the wanted-list.

The last but most importend thing with the trade-guild is that it ain't me who decide the rules. Instead the members of the guild should decide them together. And if there is something you don't like about the guild so far, join it and it may change.

If you want to join, tell me that and how you want the guild to run things. (if you already have told me, please confirm it)

*********************** WANTED! WANTED! WANTED!* *********************** Name:Noone[????] Crime:Nothing Bounty:0$ Seen recently: Nowere

Hmm, seems like noone deared to attack guild members at this moment.

MEMBERS OF THE TRADE-GUILD Avatian Trading Company (that's my company)

Those who have said they are interested, please confirm that you want to be a member.

The cash is out there!

-- Captain Jak [5804]


There are three ways of becoming an Emperor: One: Prove your right to rule by crushing your enemies in military conquest. Two: Prove your right to rule by your cunning, administrative skill, and diplomacy. Three: Declare yourself head of an Empire, and hope that there are enough saps out there who will fall in behind you.

The people of Provinia were happy, prosperous and at peace. However, the markings of Evil have returned to threaten all.

Thus, the "Call of Orders" has been sent to those who have pledged their lives to fight evil whereever it may be and protect the general populous of Provinia.

(...to be continued)

Help I am in a sea of nobles!!!


It was Saturday and the city wharf was bursting with life. The sun had been quicker again to rise this morning as spring was upon the land and the fishermen whose boats now dotted the horizon had been swift to follow its lead. The unlucky ones, those perhaps who had a split boom or torn sail, now struggled with their boats in an effort to embark and to catch up with their earlier collegues. The last of the colours of the dawn was now fading into a deep blue as the day matured. Everywhere was the smell of the sea, crisp and bracing as it danced in on the morning breeze.

The wharf was large and necessarily so, for a good percentage of the inhabitants of Yellowleaf depended on their boats and the sea for their food and livelihoods. Along the wide paved walkway which removed the moored boats from the rest of the town stood a row of wooden stalls, which at present were mostly half complete as the fish sellers eagerly erected their point of sale, ready for the morning catch to come in with the tide. The first fisherman back was always the winner, as he could command the highest price for his mechandise in an effort by the sellers to provide fresh fish to Yellowleaf at the earliest possible time. This competition had grown so intense that it was not unknown for fights to break out among these men and to this end a watchman was standing prominently on the wharf, eyeing the sellers carefully.

Beyond these stalls were the first of the ramshackle buildings which provided the necessary services to all those who frequented the docks. There were taverns, inns and small souvenier establishments scattered among the fishermen's homes. Some of the men who were too old now to fish would sit before these houses and watch the boats head out and back each day, each grumbling loudly about the closest cause of complaint, and each secretly wishing they had the strength to be out on the sea again, doing the work they loved. Children would play on the wharf, laughing as they jumped from boat to boat too quickly for the outraged owners to apprehend them and screaming as they played tag between the stalls, the sellers too busy to notice. The women would stand at their doors, busily familiarising themselves with the most recent events as they gossiped to their neighbours. Occasionally they would detach themselves from their discussions and scold their children loudly before resuming. The children took little notice of this, merely playing at a greater distance from their mothers in an effort to evade their punishment.

Hendolin stood observing all this from one of the many dingy side alleys littered with forgotten rubbish, human or otherwise. He took a deep breath, inhaling the smell of the sea with all of its novelty. He was not used to such a community, himself originating from the hils around the centre of Provinia. He was also enjoying every second of it.

Looking at him, you'd be forgiven for not realising that he was a dwarf. Dwarves were so rare in these latter times that many had never seen one, their knowledge of them confined a grandmother's fireside tale years ago, or a drunken adventurer's recount in a backstreet bar. Besides, he didn't look much like the dwarves of legend, with their huge axes and studded armour. He wore a simple and dirty earthern cloak with the hood shielding his face from the rising sun. His boots were tatty and mud stained and there wasn't even a hint of chainmail. His golden beard was straggled and dirty. To most, he was nothing but a exceptionally short beggar. It was under the cloak that he was a dwarf.

Slowly he stirred. He was tired, and had had little sleep in the last few days. There had been so much planning to be done. A ship, a captain, some like minded collegues - there was far too much to think about. Yesterday he had made some enquiries down at the local labour market and found some men who had 'wanted to see the sea'. He sighed at the recollection. It seemed to be so hard to get trained men. He had hired them anyway, hoping that Tates could do something with them. Tates was an old ship captain he had met last night in The Wreck. At least he seemed reliable. Then there was Rachette. She was mysterious, having spoken little at the meeting he had arranged. One one thing she seemed to care about was leaving Provinia as fast as possible. Hendolin suspected that she had acquired a few to many enemies on this continent and wanted to leave her life behind. Well, it wasn't really his business. They needed another for their plans to succeed.

Oh well. Another day, another meeting. He had found word of another group of like minded individuals from a nosy local, so this was important. To work together was to succeed. He straightened and slowly walked away from the wharf into the busy city. He must not be late for this one.

Imperial City is mine. Please dont enter it or your head will be put on a stick. You have been warned.

A New Alliance is Forming. It will be Known as the People's Front for the Liberation of Olympia and Its Charters, Both Land and People, Not to Exclude Anyone (PFLOICBLPNEA). Details to follow.

Am I the only one that received a threatening letter from "The Icy Black Hand Of Death What Kills People Like You That Ask Too Many Questions And Sticks Their Noses In Business That Is None Of Their Business" (the TIBHODWKPLYTATMQASTNIBTINOTB) ??????? These guys sound like real psychos.....

Many men shall die.

## _-/ \-_ _-- / \ --_ _-- / \ --_ _-- / \ --_ _-- / \ --_ ##------------------------------## \---_ / \ __---/ \ -- /__ ## __\-- / \ / ---__ __--- \ / \ / ___---___ \ / \/__--- ---__\/ ##------------------##

Yvengi is a louse!

Someone Said: > The Answer Guy is back! Anyone in need of my services, just post a > question in the rumors section of the Times. > > The Answer Guy [a1a]

*sigh* This happened back around turn 68 in G1, too.

If you want to answer people's questions that's fine, but please don't feel like you have to steal the Answer Guy's name to do so. The First Bank of Provinia did a fine job of answering questions while the Answer Guy was suffering from a bout of ennui in G1, and they never seemed to feel the need to steal the Answer Guy's name.

-- The Real Answer Guy ^^^^

Seek comfort in the east.

"Ze World, She's a Flat... Like a you Head!!! **clong**"

-- King Ferdinand of Spain to C. Columbus, c. 1490

Just because I'm not being paid doesn't mean that I can't still post silly, pointless rumors. XXXX

Don't break the chain. This letter has been through 1303 worlds. If you copy it and send it to a paper in all the worlds you exist in. You will receive great luck and 25 currency within a month. If you don't bad luck will plague you in any of the worlds you have or ever will exist in. Look at the experience of Cy Kottic

I ignored this letter, and within 2 months had died in 3 worlds become broke in 5 worlds, and been conquered in 2 worlds. I then copied this letter and was resurrected, found uncountable riches, mounted successful revolutions, been born in four new worlds, was made a god in a world I didn't even know existed, and I received 25 currency. It changed my lives ! Cy Kottic

Three questions for the Answer Guy:

1) In G1 Heal did not need to be researched, while in G2 it does (according to the lore sheet for magic). Is this deliberate or a typo? 2) If a contract noble defects as a result of not issuing an HONOR order is the noble point(s) recovered immediately? A subsidiary issue is this: 3) Other than by resurrection, is there any other way to permanently loose a noble point?


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