Re: "Simultaneous execution" vs. phases-and-points

Patrick McLaughlin (pmcl@cts.com)
Fri, 23 Sep 1994 13:28:35 -700 (PDT)

I prefer modelling time, because the game is a simulation of reality (of
a sort). Time _is_ the way that the game handles it. We had something
get screwed up waiting on someone who got killed.

Presumably, the people waited for him but did not get word of his
capture/death.

It's annoying as hell to have pyramids of orders collapse... but without
a player programming language, that's inevitable. Most games are (or
seem to have been) moving away from phasing as a method, simply because
it is artificial, and doesn't really model reality well.


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