Re: Combat

Rich Skrenta (skrenta@pbm.com)
Fri, 23 Sep 1994 14:58:49 -0400 (EDT)

> One that you left off, and that I think is most important.
>
> * The current combat system often leaves the winner stronger than when
> they started.
>
> Comment: This is a big misfeature. Attacking someone ought to cost you
> more troops than you capture. The reward for attacking is loot (gold)
> or capturing terrain or whatever.
>
> Proposed solution: Have 1/2 of the captured troops desert. Or, make
> desertion inversely porportional to the losses that the attacker suffers.

100% of loot is not obtained always. There is code to "lose" some of
it randomly already. Is this backed up by observation of actualy
battles?

-- 
Rich Skrenta <skrenta@pbm.com>


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