Re: Pathological combat examples

Rich Skrenta (
Thu, 22 Sep 1994 16:06:48 -0400 (EDT)

> Running summary:
> * The "break" rule causes nonintuitive results (very minor).
> * The "stack leader" rule causes nonintuitive results (can be major).
> * The 4:1 rule causes nonintuitive results with missile troops
> (medium).
> Where nonintuitive results == add units, get less combat effectiveness.

So it's between 4-in-a-row and Smasher. Does Smasher fare better
in terms of helping out small, strong forces against larger, weaker
ones, but with fewer nonintuitive side-effects?

I prefer 4-in-a-row from an implementation/mechanics standpoint,
since it's slightly simpler than Smasher, and makes a little more
sense to me. But I would like to see as exhaustive an analysis
of Smasher.

Rich Skrenta <>

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