Re: Another combat factor

Bron Campbell Nelson (
Tue, 20 Sep 94 14:03:44 -0700

> > I'd proposed that you choose which side gets to attack based on the
> > square root of the size: sqrt(sizeof(A))/(sqrt(sizeof(A))+sqrt(sizeof(B))).
> Neato. But sqrt might be too harsh, no? The borders are too sharp.

Borders? I don't follow. Maybe if you do this using integer arithmetic
(yuck!) you'd have problems, but I was thinking of ffull floating
point. Maybe I just don't understand what you mean?

Bron Campbell Nelson  or possibly  uunet!!bron
These statements are my own, not those of Silicon Graphics.

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