Another combat factor

Rich Skrenta (skrenta@pbm.com)
Tue, 20 Sep 1994 12:51:27 -0400 (EDT)

[this would mostly apply to a furture variant of Olympia, so please
don't base reactions on the g1 status quo]

I was thinking about how oly combat favors cannon fodder, and how
it's difficult to make a really tough monster, since even super-high
attack/defense values are overwhelmed by mobs of peasants.

I was thinking of adding a fourth value to the combat vector: a weight
which would provide the basis for choosing attackers instead of head
count. Thus, it can be thought of as "speed".

So an (80,80,0,10) noble vs a (80,80,0,20) noble would get half as many
attacks in, since the opponent is twice as fast.

--
Rich Skrenta <skrenta@pbm.com>


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