Re: Exit interview (fwd)

Rich Skrenta (skrenta@shadow.com)
Tue, 21 Dec 93 8:05:00 EST

Forwarded message:

>From jdegon@vega.iii.com Mon Dec 20 22:04:07 1993
Date: Mon, 20 Dec 93 17:48:38 -0800
From: jdegon@vega.iii.com (jdegon)
Message-Id: <9312210148.AA20672@enrico>
To: skrenta@shadow.com
Subject: Re: Exit interview

The last idea that I have for you is to deemphasize "creating"
characters and instead make hiring them more of a task. In the same way
that exploring and finding things is exciting, hiring the right people
is also exciting. How about having, say these NPC's sometimes living in
some of the hidden locations? It would be fun to find a little hut un
the enchanted glade. This might make the game have more "character"
and would rather deemphazize the resource gathering/exploitation
aspects.

Good Luck

Jim DeGon

--
Rich Skrenta <skrenta@shadow.com>


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