> From: P.J.M. Beerepoot <mordred@ibm.net>
> 
> 
> >The bug apparently only plays an important role for those that can be
> >labelled belligerent. The answer ofcourse is plain simple: dont go to
> >war! and remember that no modern state in Western christianity attained
> >its present borders through conquest. Where nations enhanced their
> >territories, the most likely cause is marriage . Through marriage the
> >United Kingdom became united and Spain and Italy and france to name just
> >but a few. The great warriors like Attila the Hun, Alexander of Macedonia
> >and a couple of others never succeeded in establishing a state that would
> >last for centuries. So Plato stop bitching about this bug, end your
> >belligerent policies and try to enhance your influence by diplomatic
> >means. Dont consider this game to be a fighter ace program and in the end
> >you may survive :-)
> 
> 
> What kind of stupid diatribe is this?
> 
Yowch!! Easy there, big fella...
> First I don't need a state that would succeed for centuries.  A century in
> G2 would be 800 turns.  That would take 15 years of real life playing
> time. Don't think it is going to happen.
> 
Certainly not if all you do is gain enemies.  Turn 100 approaches so some of 
us are already 1/8th of the way there.
> What is wrong with the warriors like Attila the Hun?  Why can't I play
> like a warrior faction?  I want to run around and conquer factions, not
> build up some boring society or state.
> 
Thanks for the warning.  That would be Faction eb9, Silent Ones, for those of 
you not paying attention    ;-}    I suppose those *really* paying attention did 
not need the warning _or_ the faction id....
> And whats that crap about Western christianity?  This has no comparison in
> G2.
> 
So?
> It's my $2.50.  I'll play like I want to.  Don't be telling anyone else
> how to play.
> 
The advice was free, you certainly don't have to take it.
> Wayne
> 
> 
> 
>