Dominick
> ----------
> From: 	James Frediani[SMTP:ferpo@netdex.com]
> Reply To: 	James Frediani
> Sent: 	Friday, December 11, 1998 3:40 PM
> To: 	Greg Lindahl; Skip Sifu; Capricorn
> Cc: 	g2-list@pbm.com
> Subject: 	NP Bugs [was: active players]
> 
> 
> -----Original Message-----
> From: Capricorn <cappy@skynet.be>
> To: Greg Lindahl <lindahl@pbm.com>; Skip Sifu <ssifu@hotmail.com>
> Cc: g2-list@pbm.com <g2-list@pbm.com>
> Date: Friday, December 11, 1998 2:07 AM
> Subject: Re: active players
> 
> 
> >I wouldn't call the NP transfer a bug or a feature...
> >I'm guessing Rich gave the matter some thought and decided that a NPC was
> >like a noble and had to cost a NP when transferred to another faction.
> And
> >it's a very logical decision he has made.  The thing that is really a bug
> >is that when an NPC dies, you never get a NP for it.
> >This is correct when you acquired the NPC in a normal fashion, by
> questing.
> > But when you took it from someone in conquest or as a present, and that
> >NPC should die, then there's a problem.  You paid a NP for it, you should
> >get one back when the NPC dies.
> >
> >my 2 cents
> >
> >Cappy
> >
> 
> 
> 
> Now _there's_ a bug that should be fixed, alright.  Excellant point.
> Have not had that happen to me.
> 
> 
> Jim
> 
>