2a) I noticed, a turn back or so, in one of the Public turn 
reports, the Deastmastery dosen't seem to cost an NP anymore.
On that same turn, a dead noble of mine (he had contract-100
when he died), who new Beastmastery, passed on. He should have
returned 2 NP's (1 for form, one for Beastmastery), but only
returned 1.
>	3) Healing potions always cure all wounds; the rules state
>	that only a portion of the wounds should be cured.
>
>	4) The command "breed 81 81" always fails.
>
>	5) Many skills take less time as you get better at them.
>	However, when you use "breed", the time needed to breed an
>	animal falls by 1 day when you become a journeyman.  If you
>	use "USE 654", it still takes the full time when you are a
>	journeyman and falls by one day when you are an adept.  It
>	seems that the two methods should be the same.
>
>There was also a vague allusion in the Times way back that the Trade
>skills would work even for cities less than 8 provinces apart.  Can
>anyone confirm/deny ?
>
>A number of other bugs (e.g. IMPROVE) have already been fixed, and
>I won't list them here.
>
>Others?
>
>--
>Bron Campbell Nelson      bron@sgi.com  or possibly  uunet!sgi.com!bron
>These statements are my own, not those of Silicon Graphics.
>    "I had a nice day."   Al Bester, Babylon-5
>