Nobles are bound to their lords by one of three kinds of loyalty:
The loyalty bond is rated. For example, a character's loyalty could be oath-1, contract-500, or fear-50.
A player's initial character has oath-2 loyalty.
Newly hired nobles have loyalty contract-500. Nobles are paid for their
service with the
honor command. A noble who issues
' will spend 50 gold to raise his own contract
loyalty rating by 50 points.
A noble may take an oath of loyalty, pledging one or two Noble Points to
secure it. This would yield loyalty oath-1 or oath-2. The
order secures an oath of loyalty for a noble.
Nobles may be terrorized by their masters. The severity of their
treatment accumulates in the loyalty rating: fear-10, for instance.
Fear loyalty is maintained with the
Only one kind of loyalty may be active at a time.
Contract and fear loyalty decay over time. Contract loyalty loses the greater of 50 points or 10% of the current rating each month. Fear loyalty loses 1-2 rating points each month. Oath loyalty does not decay.
Units which fall to contract-0 or fear-0 have a 50% chance of deserting each month.
Nobles serving through contract or fear are susceptible to bribes, which may induce them to renounce loyalty to their lord, and pledge their service to the bribing faction. For details on bribing characters, see bribe.
Oath-1 nobles ignore all bribes. There is a persuasion skill which may cause an oath-1 noble to defect, although its use is difficult and rarely succeeds. Oath-1 nobles may reveal their factional affiliation if tortured.
Oath-2 nobles will not renounce loyalty to their lord under any circumstances, nor can they be forced to reveal any information about themselves.
Decays by max(50, 10% of current rating) each month
terrorizeused on noble
Decays 1-2 points each month
Does not decay
Commands dealing with loyalty bonds: