Some cities will issue
sell orders on their own
behalf for certain tradegoods. Port cities may buy a certain amount of
fish each turn. Other cities may desire goods such as ale, pipeweed,
rugs, spice, etc. These may be produced by player units through the use
of skills, or bought from other locations and transported to the buying
Enterprising characters may turn a profit by moving goods between cities, and shrewdly trading with them.