I think that if you try to attack a unit, and that unit is in a zero
time sub-location *with no defensive value* (e.g. an inn, or a partially
completed structure), then the attack should go forward (this might be
a little tricky since you'd want DEFEND [unit/structure] to still work
-- Bron Campbell Nelson firstname.lastname@example.org or possibly uunet!sgi.com!bron These statements are my own, not those of Silicon Graphics.