Re: Player Interaction: IF-THEN-ELSE
Kevin Davis Connery (firstname.lastname@example.org)
Sat, 22 Oct 1994 18:43:17 -0700 (PDT)
> Actually, if there were an IF-THEN-ELSE constuct in the game, this
> would allow enforcement and lots of other cool possibilities.
While I seem to recall Rich being somewhat opposed to the idea, I'd like
It adds at least one extra level of complexity to an otherwise straightforward