Re: Player Interaction
Scott Turner (firstname.lastname@example.org)
Fri, 21 Oct 1994 10:04:38 -0700
In message <199410211701.NAA04688@ccr-p.ida.org>you write:
>>> If not, it's too easy to spoof.
>> What do you mean?
>Suppose I just set up my orders earlier in the turn so that I never
>actually get to the ENFORCED orders, or not at the specified time. Then
>you are still left executing your enforced orders, because I did execute
>mine, but they just didn't happen to get executed.
Ah, I see your problem.
All the units mentioned in the ENFORCE section must have the ENFORCE
as their command at the same day. If they don't all get to the exact
same ENFORCE at the exact same time, then none of them execute the
Is that clear?
-- Scott T.