Re: Player Interaction

Scott Turner (
Fri, 21 Oct 1994 09:56:52 -0700

>Is that the _entire_ set of orders that both units are entering for
>the entire turn?

No. The ENFORCEs would have to start on the same day -- but that can
be handled through the existing WAIT mechanism.

>If not, it's too easy to spoof.

What do you mean?

>It also seems like a unit might well as part of its turn want to do
>other things which may or may not work, depending on the actions of
>other units, so to really have a reliable enforcement, you would have
>to enlarge the list of interacting units further and further, and
>also do a lot of analysis to make sure that the interacting players'
>orders actually do what they are supposed to do.

This is a problem whenever you interact with other players in Olympia.
ENFORCE just gives you a mechanism to enforce that certain commands
will occur. If you want to guarantee that certain results will
follow, then yes, you'll have to expand and expand your ENFORCE to
cover a lot of possibilities.

-- Scott T.

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