No. The ENFORCEs would have to start on the same day -- but that can
be handled through the existing WAIT mechanism.
>If not, it's too easy to spoof.
What do you mean?
>It also seems like a unit might well as part of its turn want to do
>other things which may or may not work, depending on the actions of
>other units, so to really have a reliable enforcement, you would have
>to enlarge the list of interacting units further and further, and
>also do a lot of analysis to make sure that the interacting players'
>orders actually do what they are supposed to do.
This is a problem whenever you interact with other players in Olympia.
ENFORCE just gives you a mechanism to enforce that certain commands
will occur. If you want to guarantee that certain results will
follow, then yes, you'll have to expand and expand your ENFORCE to
cover a lot of possibilities.
-- Scott T.